![]() ![]() Fixed an exploit with Shockwave Claymores & After Stock Few PaP'd weapons have new names, new attachments &/or improved PaP camo placements now Increased PaP'd shotgun effects' chances of happening (from 33% to 50%) Added new sounds for swapping weapons, dryfiring, shell ejects & Frag Grenade explosions Payday 2 reticles added for all of the PaP'd weapons with sights & their color changes depending on PaP camo Added regular ADS for Ranger due to gameplay/visual reasons New muzzleflashes/crosshairs/sniper overlays added for almost all of the weapons Added Battlefield 1 inspired sprinting/mantling/diving crosshairs & hitmarkers Applied animation fixes on multiple weapons All weapons that were missing diving animations now have them Finetuned Miasma Device & its upgraded variants to strike a balance in power Multiple buffs/nerfs on weapons to work as they should, such as adjustments to firetimes, damages, hit location multipliers etc. For a cheap price, you can now swap PaP camo on your weapon, except on Dual Wield weapons/Shockwave Claymores Extended Pack-a-Punch area, added more detailing on some bare areas & overall ambient changes added Modern Warfare Remastered AK-74u (replaces Black Ops 2 AK74u) World War 2 Sterling (replaces Infinite Warfare Trencher) Payday 2 Chimano 88 (replaces Infinite Warfare Hornet) Payday 2 Brenner 21 (replaces Black Ops 3 Dingo) Killing Floor 2 MKb.42(H) (replaces Black Ops 2 STG-44)
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